These are not made by Nintendo. Rather, the series are key chain mini games with many titles from the Game & Watch series licensed by Nintendo. I bought four but one of them, Super Mario, broke soon after unpacking.
These Mini Classics are far less collectible than the real Game & Watch, although they are fun to keep around. Because they were not manufactured by Nintendo (I believe all the Game & Watches were made in Japan), the build quality is wanting.
These collectible little games are pricey on eBay! So many people want them. Here are the four from the 80s that I have got so far (plus the 2011 Club Nintendo G&W Ball reissue, not displayed here). I guess I just need to be patient.
[The black box in the middle is the 3rd-gen Apple TV.]
I received one more Game & Watch game today, this time Mickey & Donald from the Multi Screen series (model no. DM-53, first released in November 1982). The only thing is I now think I overpaid for it on eBay…
The gameplay itself is quite silly, with Mickey Mouse and Donald Duck working together to extinguish a fire. But who amongst us doesn’t like to see Mickey once in a while? And when was the last time Nintendo put a Disney character in a first-party game?
The very first game in history to feature the D-pad is now in my collection: Nintendo Game & Watch Donkey Kong (model no. DK-52, releases in June 1982). It looks really nice. The gameplay is simple (and easy on the Game A mode), but it’s a real piece of gaming history.
I finally received my first vintage Game & Watch game – in 20 years! I’m sure I had a couple of G&W games a long time ago but it was only a couple months back that I decided to start collecting these slowly. I already have a Club Nintendo re-issue of Game & Watch Ball from 2010. (I have to say I got the re-issue only because I couldn’t pick any other Club reward at the time. But boy am I now glad I chose it!)
I ordered this used Donkey Kong Jr. (New Wide Screen, model DJ-101, released in Oct. 1982) on eBay a couple of weeks ago and the seller sent it from Japan. I would have received it Monday except the USPS screwed up the delivery. Luckily I ran into our regular mailman today and found out how to retrieve the package from the local sort facility. USPS really sucks.
I also had to buy two new SR44-equivalent batteries in order to power up my first vintage Game & Watch game. While the game works well and the LCD shows no issues, I probably should have bought one that’s closer to the new condition. Mine has a lot of wear and scruff from the previous owner(s), to the point of being cosmetically ugly. It arrived quite dirty on the plastic case, too, so I had to use some sanitary wipe to clean it. I’m still quite happy, because this is a game that had the directional buttons arranged in a plus manner but without being an actual D-pad.
Next up, I should be receiving a Game & Watch Donkey Kong soon. I’m very excited about that one because it was the first game, ever, that features the modern D-pad, invented by Gunpei Yokoi, the engineer behind the G&W series and the legendary Game Boy handheld.
When the Sega Dreamcast first came out this side of the Pacific in late 1999, I thought about getting one. But I was in school at the time so in the end I decided not to “waste” the little money I had. (Besides, I had just spent close to $2,000 on an Apple PowerBook — forgot the model name or number.) In all the ensuing years, as I picked up the PS2, the GameCube, the PS3, the Wii, the Wii U, the PS4, and more, I always had a yearning for my own Dreamcast. The fact that it is Sega’s last console had only fanned the flame of desire in the gamer of me.
Finally, a couple of weeks ago I decided to buy a Dreamcast. I saw a second-handed one for sale at a local retro video game store for about $50. I waited to see if I could get a good used one for cheaper on Amazon.com or eBay, but turns out the $50 price tag at my local store was excellent (not to mention the store guarantees all the retro ware they sell), given it came with an original controller (albeit used as well) and AV and power cables, whereas a lot of DCs for sale on eBay were the console only, without any accessories, not even the power cord! And the bids were going too high.
So yesterday I went into the store and bought my own Dreamcast! I came straight home from the store and set it up with my Toshiba 32″ HDTV from ca. 2011. I just used the composite RCA jacks, and the Dreamcast worked fine! I’d also bought an off-road racing game and now I was living my 15-year-old dream! I then went to Amazon.com and ordered myself both Shenmue and Shenmue II, the latter the Japanese version since Sega never released a North American version of the sequel, which are the No. 1 must-play games for the Dreamcast. Once they arrive, I’ll be in Gaming Heaven!
I love my PS Vita (PlayStation Vita). I have three of them, including the slim model (PCH-2000). But one thing that had irked me from the beginning was Vita’s inclusion of Google spyware (Maps app and Google location services) in the system software. This in particular prevented me from using the Near app (Sony’s version of Nintendo’s successful StreetPass feature), because I refused (and still refuse) to be spied on and tracked by Google. I do not want to be “Scroogled.”
So I was really happy to hear that Vita’s system update 3.50, released March 26, 2015, finally removed the spyware components from Google from the system. The Maps app is no more, and Google apparently is no longer providing location services. Vita owners are no longer enslaved by Google if they want to use location-related features. I, finally, ran Near for the very first time, and I plan on using it regularly from now on.
Kudos to Sony for removing Google spyware from its nice handheld.